India blocks Krafton’s battle-royale game BGMI two years after PUBG ban

Google has pulled the popular battle royale game Battlegrounds Mobile India, more popularly known as BGMI, from its Play Store in India after a government order, a year after developer Krafton launched the app following a ban on its other similar title PUBG in the South Asian market. The BGMI game has also been delisted from Apple’s App Store in the country.

The Android-maker confirmed the development shortly after publication of the story. “On receipt of the order, following established process, we have notified the affected developer and have blocked access to the app that remained available on the Play Store in India,” a Google spokesperson told TechCrunch.

The app was delisted by Google from the Play Store on Thursday evening, and Krafton itself delisted the app from the Apple App Store shortly afterwards, a person with direct knowledge of the matter told TechCrunch. The iPhone-maker didn’t respond to a request for comment.

A Krafton spokesperson acknowledged the delisting and said the company was seeking clarification. Shares of Krafton tumbled over 9% on Friday, until partial recovery.

The development follows a growing tension between India and China, two nuclear-armed neighboring nations that have been especially at odds since deadly skirmishes along the Himalayan border in 2020. India has since reacted to the move by banning over 300 China-linked apps including PUBG and TikTok, both of which counted India as their largest overseas market by users.

Of the hundreds of apps that New Delhi has banned in the country, Krafton’s PUBG was the only title that made a return — though with a completely revamped avatar.

Krafton said it had cut ties with its publishing partner Tencent, which is also a major investor in the firm, and pledged to invest $100 million in India’s gaming ecosystem. Krafton — which has backed a number of Indian startups including Nodwin Gaming, Loco, Pratilipi and Kuku FM in the past one and a half years — told TechCrunch earlier this week that it estimated that its investment in India will touch about $140 million by next month.

The South Korean-headquartered firm said earlier this week that over 100 million users had signed up for the game in India in the past one year since launch. According to Sensor Tower, Battlegrounds Mobile India had amassed over 16.5 million monthly active users in the country.

It was unclear why the Indian government had ordered to block Battlegrounds Mobile India. New Delhi has cited national security concerns when banning other apps. (Reuters reported Friday that India has banned BGMI under section 69A of local IT law.)

Last month, a local media report — whose authenticity has been questioned by many — claimed that a child had killed his mother under the influence of the game. The report gained wide popularity on social media and reached the nation’s parliament this month. India’s Junior IT Minister Rajeev Chandrasekhar said last week that law enforcement agencies were investigating the subject.

Indian authorities have raided the local offices of Chinese phonemakers Xiaomi, Vivo and Oppo in recent months and levelled charges of tax fraud against them. China’s embassy in India criticized Indian authorities earlier this month for “frequent investigations” into the local units of the phonemakers and warned that such moves “impede the improvement of [the] business environment” in India and “chills the confidence and willingness” of other foreign nation’s businesses to invest and operate in the South Asian nation.

Krafton has repeatedly stated that BGMI and PUBG are different games and said the firm had put in place safeguards — such as enforcing a time limit on the usage of its games, login authentication — to address any misuse of its titles.

“The game is extremely popular, and these issues come with the territory. We don’t know the details of the fraud and how it was committed, but these are extreme cases. We constantly work towards securing a safe gameplay experience for users,” Krafton’s India CEO Sean Hyunil Sohn told TechCrunch earlier this week.

He added: “The government does not intervene in which apps can function and which cannot. They intervene in digital security and privacy concerns, and BGMI complies with all guidelines. MeitY (Ministry of Electronics and Information Technology) has also noted that PUBG and BGMI are different games,” he added.

Hyunil Sohn said the company was open to investing an additional $100 million or more into the Indian gaming ecosystem this year.

Polymath Robotics launches to bring plug-and-play autonomy software to any industrial vehicle

It’s a bold declaration for a startup founder aiming to work with robots — or more accurately, the software that helps turn a tractor, tiller or forklift into an automated vehicle. But Stefan Seltz-Axmacher, who previously founded and led the now shuttered autonomous vehicle startup Starsky Robotics, is trying to make a point.

“They’re really difficult, they break all the time and getting to a stable product is really hard,” Seltz-Axmacher said in a recent interview. “Everyone kind of ends up building nearly everything from scratch, for nearly every application.”

To make matters more complex, robots used in warehouses, mining, agriculture and other industrial environments have hyper-specific applications that are structured and are often repeated thousands of times. In other words, the farmer in Iowa, the yard truck operator in Florida and the e-commerce giant with 100 warehouses spread throughout the country have specific needs that no one else does.

That’s where Seltz-Axmacher, co-founder Ilia Baranov and their new startup Polymath Robotics hope to come in. The pair have developed a plug-and-play software platform and an accompanying SDK that allows companies to quickly and cost efficiently automate industrial vehicles. Think of it as SaaS for industrial robotics.

Polymath Robotics, which came out of stealth Friday and is a Y Combinator Summer 2022 cohort, aims to become the Oracle of the robotics world. The startup is building basic generalizable autonomy designed to automate the 50 million or so industrial vehicles that are operating in closed environments today.

Valve takes on Nintendo Switch with new handheld games console

Valve will start the Steam Deck console's shipping in December with prices starting at $542.

PARIS (AFP, BLOOMBERG) – A new battle for dominance of the lucrative games console market is looming after United States company Valve unveiled a device to rival the hugely popular Nintendo Switch.

Valve, which owns gaming platform Steam, announced Thursday (July 15) that it will start shipping its Steam Deck console in December with prices starting at US$399 (S$542).

The company boasted that the console, marketed as a hand-held PC, will give users “the most gaming power you have ever held” while allowing them to do everything they might otherwise do on a computer.

With its large 7-inch touch screen and high-performing processor, the Steam Deck has drawn instant comparisons with the Nintendo Switch, which has sold more than 80 million units since 2017.

The device has buttons, joysticks, and small mouse pads – the form is almost identical to the Switch.

But it but will have technical capabilities comparable to a gaming PC or console, according to Valve.

While the Switch, which is also a portable device, is low-powered compared with competing gaming consoles, the Steam Deck promises to run the highest-end games.

Footage of the device showed titles such as Star Wars Jedi Fallen Order running on the Steam Deck, which would not be possible on the Switch.

Valve is the studio behind hit games including Half-Life, Counter-Strike and Dota 2.

It was also a pioneer in terms of offering a catalogue of titles online, with its Steam platform the dominant player in the PC games market.

The Steam Deck marks a fresh attempt by the company to enter the console market after the failure of its Steam Machine, released in 2015.

This time, in offering a device that can play all games designed for both Steam and Windows, Valve could present stiff competition to Sony’s PlayStation 5 and Microsoft’s Xbox Series X – at a lower price.

“One of the things we’re testing on this is that price performance can be one of the critical factors in the mobile space and so we’ve had to be very aggressive in terms of pricing on the deck,” Valve chief Gabe Newell told gaming news site IGN.

Video games analyst Laurent Michaud described the Steam Deck as “a very good surprise”.

“Nintendo has its first direct competitor, with a phenomenal catalogue,” he told AFP.

Tech review: Nokia Beacon 1 is a basic mesh router that is easy to use

StarHub Smart WiFi - actually the Nokia Beacon 1 - is a mesh system that relies on a network of identical, interconnected routers to eliminate blind spots and improve wireless coverage.

On Monday (Mar 16), local telco StarHub started bundling a home mesh Wi-Fi system – dubbed StarHub Smart WiFi – for free with its fibre broadband plans that offer speeds of 1Gbps and above.

Smart WiFi – actually the Nokia Beacon 1 – is a mesh system that relies on a network of identical, interconnected routers to eliminate blind spots and improve wireless coverage.

StarHub includes one router for free – it says a single unit is good enough for three-room apartments or homes up to 140 sq m in size.

The routers are priced at $120 each. They are available only to new and existing StarHub fibre broadband customers and can be purchased with monthly instalments.

I spent several days last week testing a two-router set-up.

Launched last year, the Beacon 1 is the entry-level model of its range, with the Beacon 3 (sold by some stores here) being the higher-end version.

In technical terms, the Beacon 1 is an AC1200 mesh router that supports the older Wi-Fi 5 (802.11ac) standard. It is a dual-band router with a maximum theoretical speed of 867Mbps.

Like many mesh routers, it looks like a home appliance. It is white, stands upright – it cannot be wall-mounted – and lacks external antennae.

There are only two Gigabit ports and no USB ports, which means there is essentially only one free port after connecting the Beacon 1 to the ONT (optical network terminal).

This free Gigabit LAN port can be used to connect to other Beacon 1 nodes to form a wired backhaul to improve network performance.

If this wired option is not feasible for your home, the Beacon does not have a dedicated wireless backhaul, unlike more expensive mesh routers.

This means wireless performance will take a hit, especially in the farthest part of the home.

You will need the Nokia WiFi mobile app (available for iOS and Android) to set up and manage the Beacon 1. You are also required to sign up for a free Nokia account.

Nokia deserves top marks for the ease of setting up both the first Beacon 1 and additional nodes. It has a useful network map that shows the strength of the wireless signal for each connected client device.

At a glance, I could see which devices were suffering from poor Wi-Fi speeds. I could change the location of the router or add another router to the mesh network to improve wireless coverage.

The app also comes with a built-in chat function that lets you chat with Nokia support staff if you encounter any technical issues.

The Beacon 1, though, may not be for more demanding users.

It has only basic features, such as a guest network, port forwarding and DNS (domain name system) settings.

But it lacks integrated software to protect against malware or quality of service (QoS) features, unlike other routers.

Even the Beacon’s parental controls are rudimentary. While you can cut off Internet access entirely or block specific websites – the addresses of which you have to key in manually – there is no database of potentially harmful websites based on type of content, such as gambling or drugs.

I was unimpressed by its wireless performance. In my speed test, the Beacon 1 produced a middling average download speed of 320Mbps when using a client laptop in the same living room as the primary Beacon 1 router.

In a distant bedroom with the door closed, the average download speed dipped to 156Mbps, which is standard for an entry-level mesh router without a dedicated wireless backhaul.

FOR

• Fast, easy set-up

• App caters to mainstream users

• Live chat for support

AGAINST

• Middling Wi-Fi speeds

• No built-in malware protection or QoS

• Does not support the latest Wi-Fi 6 standard

SPECS

PRICE: $120 (available only for StarHub broadband customers)

ETHERNET INTERFACE: 1 x Gigabit LAN port, 1 x Gigabit WAN port

STANDARDS: 802.11a/b/g/n/ac

SECURITY: WPA2-PSK, WPA-PSK

ADVANCED FIREWALL FEATURES: NAT and SPI

RATING

FEATURES: 3.5/5

DESIGN: 4/5

PERFORMANCE: 3.5/5

VALUE FOR MONEY: 3.5/5

OVERALL: 3.5/5

This article contains affiliate links. If you buy through these links, we may earn a small commission.

askST: Are there risks in sleeping next to a Wi-Fi router?

Reader Ron Chua wrote in to ask if there are adverse effects or long-term risks in sleeping next to a Wi-Fi router. He also asked about the risks to pregnant women. Tech reporter Vincent Chang answers.

It is safe to sleep next to a wireless router as it produces radio waves that, unlike X-rays or gamma rays, do not break chemical bonds or cause ionisation in humans.

In other words, radio waves do not damage the DNA of human cells. Damaged DNA can lead to cancer.

While the radio waves from a router operate in the same 2.4-5GHz electromagnetic spectrum as microwaves, the router operates at much lower power levels than microwave ovens.

These waves also deteriorate rapidly, losing their strength as they travel away from the router. Compared to other sources of electromagnetic radiation, wireless routers rank much lower than devices such as mobile phones, especially as handsets are often held against the ear.

According to the World Health Organisation (WHO), scientists have found “no adverse health effects from low-level, long-term exposure to radio frequency”.

WHO also says that exposure to radio waves at typical environmental levels does not increase the risk of any adverse outcome such as spontaneous abortions, malformations, low birth weight, and congenital diseases for pregnant women.

Ads for purported electricity-saving device Voltex claiming S’poreans overpay for power false: EMA

SINGAPORE – The Energy Market Authority (EMA) has flagged false claims made on a website touting a purported power-saving device about electricity consumption here, and urged consumers to consider other ways to save on their power bills.

Advertisements for the device, called Voltex, claim that it helps users shave up to 90 per cent off their electricity bills, and have been making the rounds online recently.

The product looks like a plug that is inserted into a power socket and is being sold for $74 each, which its website claims is a 50 per cent discount.

An advertorial on the site says that “most Singaporeans are overpaying for electricity by a whopping $27.6 billion dollars per year”, citing an unnamed study.

It goes on to suggest that the “Public Utility Commission” has not done anything to address this.

EMA told The Straits Times last week that these claims are false.

The authority said that an electricity price chart shown on the Voltex website does not correspond with Singapore’s electricity prices.

“The total value of electricity sold in Singapore is $10 billion a year, so it is not possible for Singaporeans to be overpaying $27.6 billion,” said an EMA spokesman.

He added that the Public Utility Commission does not exist here and that the Singapore electricity market is regulated by EMA.

The Government’s fact-checking website Factually also said in a post on Sunday (June 20) that there are identical pages on the Voltex website customised for people from different countries, such as Australia, Britain and the United States.

These other pages bear the same electricity price chart as the one for Singapore, and also sport the same $27.6 billion figure.

A check found that one such page replaces mentions of “Singaporeans” with “Americans” while keeping much of the text the same.

The Factually post calling out “false and misleading” websites like Voltex’s said that many websites that claim to sell so-called power-saving devices, which promise significant savings in electricity bills, “have turned out to be scams”.

“The scammers behind these devices are known to change the names of their devices and websites when their claims are challenged,” said the post.

EMA said such devices are also unlikely to work as claimed.

The authority advised consumers to instead visit the Energy Efficient Singapore website for energy-saving tips.

They can also get safety tips on household electrical products at the Consumer Product Safety Office’s website.

Game maker Activision Blizzard faces #MeToo reckoning, thousands of workers protest

Activision Blizzard employees hold a walkout and protest rally in Los Angeles on July 28, 2021.

NEW YORK (NYTIMES, BLOOMBERG) – More than 1,500 workers for video game maker Activision Blizzard walked out from their jobs this week. Thousands signed a letter rebuking their employer. And even as the chief executive officer apologised, current and former employees said they would not stop raising a ruckus.

Ms Shay Stein, who used to work at Activision, said it was “heartbreaking”. Ms Lisa Welch, a former vice president, said she felt “profound disappointment”. Others took to Twitter or waved signs outside one of the company’s offices Wednesday to share their anger.

Elsewhere online, fans sought to organise a boycott of Activision games in solidarity with employees.

“You can support #ActiBlizzWalkout by not playing their titles,” Twitter user Shannon wrote. The post garnered more than 2,300 retweets and over 5,000 likes. In the comments, other users suggested not logging into games or uninstalling them.

Activision, known for its hugely popular Call Of Duty, World Of Warcraft and StarCraft gaming franchises, has been thrown into an uproar over workplace behaviour issues.

The upheaval stems from an explosive lawsuit that California’s Department of Fair Employment and Housing filed on July 20, accusing the US$65 billion (S$88 billion) company of fostering a “frat boy workplace culture” in which men joked about rape and women were routinely harassed and paid less than their male colleagues.

Activision publicly criticised the agency’s two-year investigation and allegations as “irresponsible behaviour from unaccountable state bureaucrats”. But its dismissive tone angered employees, who called out the company for trying to sweep away what they said were heinous problems that had been ignored for too long.

The intense reaction was unusual. Of all the industries that have faced sexism charges in recent years – including Hollywood, restaurants and the media – the male-dominated video game sector has long stood out for its openly toxic behaviour and lack of change.

In 2014, feminist critics of the industry faced death threats in what became known as Gamergate. Executives at gaming companies Riot Games and Ubisoft have also been accused of misconduct.

Now, the actions at Activision may signal a new phase, where a critical mass of the industry’s own workers are indicating they will no longer tolerate such behaviour.

“This could mean some real accountability for companies that aren’t taking care of their workers and are creating inequitable work environments where women and gender minorities are kept at the margins and abused,” said Associate Professor Carly Kocurek at the Illinois Institute of Technology who studies gender in gaming.

She said California’s lawsuit and the fallout at Activision were a “big deal” for an industry that had traditionally shrugged off claims of sexism and harassment. Other gaming companies are most likely watching the situation, she added, and considering whether they need to address their own cultures.

Mr Bobby Kotick, Activision’s CEO, apologised to employees Tuesday, saying that the responses to the lawsuit were “tone deaf” and that a law firm would investigate the company’s policies.

Activision, based in Santa Monica, California, said in a statement for this article that it was committed “to long-lasting change, listening and continuing the important work to create a safe and inclusive workplace that we can all be proud of”.

In interviews, seven current and former Activision employees said egregious behaviour had taken place at the company, up and down the hierarchy, for years. Three current employees declined to be named out of fear of retaliation. Their accounts of what happened at work largely align with what is laid out in the state lawsuit.

How to tell if a call or e-mail is a scam

Scam cases in Singapore are at an all-time high this year, with 10,402 reported as at August, nearly double the 5,229 for the same period last year.

Scammers can appear convincing, but there are a few signs that can help you figure out if a call, message or e-mail is genuine.

Q: Can I tell if a call is fake before I pick up?

A: Yes. Be on your guard when the call is from an unknown number or is prefixed with a plus (+) sign, as the call is likely coming from overseas.

Watch out in particular for calls that come with a +65 prefix, which looks like Singapore’s country code, but are actually overseas calls. Domestic calls will not display the + prefix.

Q: Can I tell if a call is fake based on what the caller says?

A: Yes. Scammers will often fake attractive deals such as low-interest loans and free gifts to lure you.

Regardless of what they are offering, to get your money, scammers will need to ask you for your personal or financial details such as bank account numbers and passwords at some point, or request payment for services rendered over the phone.

Genuine callers from a government agency or service provider will not ask for these details or payment.

Q: What about calls where I am told I have a problem that needs fixing?

A: This is an increasingly common tactic that scammers are employing to play on unsuspecting users’ anxieties. For example, Singtel said the most common type of scam call encountered by its customers pretended to be from tech support.

Watch out for callers who ask you to download a certain software or app so they can “help” you fix the fake problem. You could be handing them the remote control keys to your device instead. If you suspect you are the target of a scam call, hang up immediately.

Facebook decided faith groups are good for business. Now, it wants your prayers

A new prayer feature is part of Facebook's recent and concerted outreach to the religious community.

MENLO PARK (REUTERS) – Facebook has long sought your attention. In recent weeks, it has started asking for your prayers as well in a new tool now available for United States Facebook Groups.

The prayer feature is part of Facebook’s recent and concerted outreach to the religious community, which it is speaking about in detail to media for the first time.

Facebook sees worshippers as a vital community to drive engagement on the world’s largest social media platform.

As early as 2017, CEO Mark Zuckerberg cited churches as one example in a lengthy manifesto on connecting the world and the company created a team focused on “faith partnerships”.

Covid-19 gave new urgency to the efforts, Facebook’s head of faith partnerships Nona Jones told Reuters in an interview. The new prayers product was spun up after the company saw an increase in people asking each other for prayers during the pandemic, said Ms Jones, who is also a pastor in Florida.

The outreach culminated in the company holding its first virtual faith summit with religious leaders last month.

During the live event broadcast on Facebook Live where the company played videos with heart emojis floating across the screen as religious leaders ministered to their congregations, chief operating officer Sheryl Sandberg discussed a future where leaders engaged worshippers with virtual reality tools and augmented reality.

At the end of May, Facebook made its prayer tool, which it had been testing with some faith communities, accessible for all US Facebook Groups to turn on.

In one private Group seen by Reuters, a woman used the tool to request prayers for an aunt sick with coronavirus. People replied by clicking a button to say “I prayed”, and their names were counted underneath.

Users could choose to be notified with a reminder to pray again tomorrow. Others requested prayers for a daughter’s broken heart, a son’s driving test and problems with an insurance company.

Ms Jones confirmed prayer posts are used to personalise ads on Facebook, like other content. A spokesman said the data could feed into how Facebook’s machine learning systems decide which ads to show users.

Advertisers will not be able to directly target ads based on the content of the prayer or use of the feature, the person said. The spokesman also said prayer tool use would not be factored into the categories that ad buyers already use to slice up Facebook audiences based on a demonstrated interest in topics, like “faith”, or “Catholic Church”.

“One of the biggest communities using Facebook products to connect are people of faith,” said outgoing Facebook app head Fidji Simo, in a fireside chat at the summit, following panels with religious leaders and a session for spiritual breathwork, a breathing and meditation exercise.

“When I looked at the data of what was taking off during the pandemic, we were seeing massive growth in the spiritual category.”

Blizzard botched Warcraft III game remake after internal fights, pressure over costs

Warcraft III: Reforged was a long-awaited reimagining of one of Blizzard's most popular games.

NEW YORK (BLOOMBERG) – Blizzard Entertainment’s disastrous remake of the classic video game Warcraft III last year was the result of mismanagement and financial pressures, according to newly revealed documents and people with knowledge of the failed launch.

The release also reflected Blizzard’s significant cultural changes in recent years, as corporate owner Activision Blizzard has pushed the game developer to cut costs and prioritise its biggest titles.

Warcraft III: Reforged was a long-awaited reimagining of one of Blizzard’s most popular games. Blizzard President J. Allen Brack called the original title “monumentally important” when Reforged was announced in 2018.

The company promised “over four hours of updated in-game cutscenes and re-recorded voice-overs”. But the project was never a priority for the company, in part because a remaster of an old strategy game had little chance of becoming the type of billion-dollar product that Activision wanted, according to the people, who asked not to be named because they were not authorised to speak on company matters.

With Blizzard pressured to focus on its biggest franchises, Warcraft III: Reforged could not get the ambitious budget that its leaders wanted.

When Warcraft III: Reforged was released on Jan 28, 2020, it was widely panned, earning a 59 of 100 on the review aggregation website Metacritic.

The game was buggy and missing the components that Blizzard had promised earlier, including the updated cutscenes – sequences that develop the story line but are not part of game play – and re-recorded voice-overs.

The remake even lacked features that the original Warcraft III had contained in 2002, such as a “ladder” system that ranked competitive players. Blizzard also had disabled the original version of the game on its digital platform, so the inferior remake was the only version that fans could easily play.

In the weeks after launch, Blizzard promised to update the game and add some of those features over time, but 18 months later, they are still nowhere to be found.

“Warcraft III: Reforged not only felt like a disappointing remaster, but it actually made the online experience of the original game worse for fans who have been playing it continuously for almost 20 years,” said Mr Wes Fenlon, an editor for the website PC Gamer. “Five years ago, I think Blizzard was one of the few big game companies that could still cast itself as being your friend, but I think that innocent trust is gone now.”

At the time, the company apologised for the launch and said it had chosen to backtrack on updating the cinematics because “we did not want the in-game cutscenes to steer too far from the original game”.

But documentation produced after its release, as well as interviews with 11 people who worked on or close to the game, indicate that Reforged was actually rescoped due to budget cuts and internal arguments over the game’s direction.

In a statement, an Activision Blizzard spokesman said the company offered “no-questions-asked refunds” to Warcraft III: Reforged owners.

“Blizzard prides itself on releasing games when they’re ready – gameplay and quality come first and foremost – and our goal is always to do right by our community,” the spokesman said.

“The central issue with Warcraft III: Reforged was an early, unclear vision and misalignment about whether the game was a remaster or a remake. This led to other challenges with the scope and features of the game, and communication on the team, with leadership and beyond, which all snowballed closer to launch. Developers across Blizzard pitched in to help, but ultimately bug fixing and other tasks related to the end of development couldn’t correct the more fundamental issues.”